I'm a multidisciplinary CG generalist artist with an audiovisual and multimedia background, working across real-estate, film, design and real-time pipelines. My practice is shaped by multiple factors, ranging from a passion for the intricacies and oddities of botany, engaging in projects that serve the greater good, the myriad of design choices that compose an appealing shot, and the development of deliverables that are as rigorous and grounded as they are magical and emotionally binding.
Experience
- 2024-Present — Freelance Architectural Visualization Artist
- 2024-2026 — Full-Time Generalist CG Artist, Druid
Closely involved in the development of high-quality architectural visualizations for large-scale project pipelines, from extensive public service infrastructure to high-end residential developments and office buildings, for architectural firms, real estate developers and interior design agencies. Worked on projects for some of the biggest players in the Iberian Peninsula's residential development market.
- 2021-2025 — Game Art Design, Freelance
Created digital promotional artwork for online game marketplaces, including the best-selling video game Minecraft, strategically using design principles and trend data to attract customers and convey product essence, leading to Microsoft editorial board features and record-breaking sales across multiple online studios.
- 2019-2023 — 3D Hard-Surface Modeling & Texture Artist, Freelance
Created high-fidelity 3D assets and immersive digital environments for commercial use in virtual meetings, event mockups and product showcases, optimizing for both real-time and path-traced rendering. Collaborated with multidisciplinary teams to deliver assets that met technical specifications, utilizing industry-standard tools for modeling, texturing and optimization.
- 2019 — Intern Video Editor, WTS Films
Edited engaging video content optimized for web formats.
Proficiency
- 3ds Max (Corona Render, V-Ray, Chaos Scatter, Forest Pack, RailClone)
- Blender (Cycles, Eevee)
- Substance Painter
- Marvelous Designer
- Marmoset Toolbag
- Unreal Engine
- World Creator
- EmberGen
- Blackmagic Fusion & Resolve
- Adobe Creative Suite
- AutoCAD & TrueView (project reading, interpretation and miscellaneous clean-up tasks)
Education
- 2024 — 3ds Max Exterior & Interior Visualizations 2.0, AVA
- 2020-2023 — Bachelor of Arts: Audiovisual & Multimedia, University of Social Communications, Lisbon, Portugal
- 2020 — Hard Surface Modeling in Blender, CG Masters
- 2019 — X-Particles 4 for Cinema 4D, LinkedIn Learning
- 2019 — Learning Cinema 4D R19, LinkedIn Learning
- 2019 — Unreal Essential Training, LinkedIn Learning